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✤ Grimm

The exiled god of nightmares and The Radiance’s brother. Following his banishment from Godhome, he formed The Troupe with whom he would travel around the world to perform and fulfil The Nightmare King’s ritual needed to maintain his physical form. Grimm and his Troupe now permanently reside in Dirtmouth. He drinks blood of beasts and fellow bugs to prolong the lifespan of each physical body, which allows him to stay with his husband Vyrm and his family for a longer time.

─── ⋆⋅☼⋅⋆ ───

Info

Grimm info picture "Troupe Master" form
NKG info picture "The Nightmare King" form
Name Pronunciation /ɡrɪm/
Name Meaning/Origin Mask, shape-changer
Nicknames "Dear" (Vyrm)
"Father" (Holly)
"Papa" (Lewk, Asta & Milo)
"Master/Master Grimm" (Grimmkin)
"Blood-sucking fiend" (Lemm)
"Stray" (other gods)

Personal

Age ~400 years old
Sex Cosexed/androgynous
Gender Male
Pronouns He/any
Orientation Bisexual
Tribe Higher being
Birthplace Godhome
Hometown Dirtmouth
Occupation Troupe master

Appearance

Eye color Pastel red
Height 1.29m
Weight 29kg
Notable Details Glowing eyes

Relationships

Partner Vyrm (husband)
Irma (formerly)
The White Lady (formerly; casual encounter)
Trobbio (formerly; casual relationship)
Children Lewk (son)
Asta (daughter)
Milo (son)
Hornet (stepdaughter)
Holly (stepchild)
Ghost of Hallownest (stepchild)
Unnamed vessels (stepchildren)
Parents The Dream Lord (creator/father)
Siblings The Radiance (sister)

Extra

Voice Claim Chronos (Hades II)

Grimm is the master of the Troupe, who lives in Dirtmouth with his husband, Vyrm and his family. Although most are unaware of his past, the frightening, intimidating aura that follows him leaves them with no doubts that he is not a simple mortal bug. During holiday celebrations, Grimm and his Troupe perform for the townsbugs, though most of their performances take place outside of Hallownest, in many cities and towns around the continent. As a consequence of his exile from Godhome, he is bound to the ritual during which his physical form is destroyed and born anew.

Name origin

Grimm originates in Germanic languages, where it meant mask or shape-changer, though it also has roots in Middle English, which gave it a second meaning - fierce. Grimm initially chose this name for his physical form to differentiate from his original name (The Nightmare, a contrasting title to that of his sister), though over time it became his primary name he is recognized by.

Table of Contents
  1. Appearance
    1. Mortal form - anatomy
    2. Divine form & The Nightmare Heart
  2. Background
    1. Early life
    2. Banishment
    3. Life of thrill & heartache
    4. Meeting Vyrm
    5. Vyrm's disappearance
    6. Reunion
    7. Grimmkin incident
    8. New family members
    9. Breaking point
    10. Present day
  3. General characteristics
    1. Special abilities
    2. Gender identity & sexuality
    3. Fears
    4. Quirks & mannerisms
    5. Voice & speech
    6. Hobbies
    7. Work & education
  4. Personality
    1. Likes & dislikes
  5. Relationships
    1. Vyrm family
    2. Other family
    3. Previous partners
    4. Friends
    5. Acquaintances
    6. Disliked
  6. Gallery

Appearance

Reference sheet Grimm's reference sheet

(click for full size)



Grimm is quite tall, fitting in the upper height range for a Hallownest bug, and his stature makes him appear quite intimidating. His body is very athletic and hourglass-shaped, and although he identifies as male, his body leans more towards an androgynous shape, with wider hips that give him a more feminine appearance. At a first glance, it is not rare for others to be confused about his identity, which is only amplified by his mannerisms.

The torso can be divided into two parts texture wise. The front area, that being the chest and stomach, is more fleshy. The softest part is a lighter shade of crimson, and is characterized by wrinkly segmenting. This allows him for a much wider range of movement and extra flexibiity, especially in the lower region. The darker crimson around it is also soft and fleshy, and a bit less flexible. As you move towards his back, the torso becomes a lot harder to touch, though it doesn't reach the hardness of insect-like chitin; instead, it more closely resembles the shell of a leatherback turtle, and it can be compared to tough, leathery material. The segmenting in this area follows the muscle structure, giving him prominent "shoulder blades" and emphasizing the line that follows his spine. Five pronounced bony spines can be spotted between the shoulder blades and end right below his neck, which is covered in long and thick fur, black on the back of the neck and reddish-brown at the front. The neck fur on the front grows in a heart shape that extends towards his chest, giving it a mane-like appearance. As you follow his spine down towards his bottom body, you will once again find fur. His tail is medium length, covered in long fur of the same color as the front of his neck fur, with a darker tip. The same color can be found on the upper part of his thighs, where the fur gains a lot of volume. The rest of the legs is covered in black fur, with some hints of the lighter color on the toes. His legs are long, and his feet are digitigrade and resemble those of a dog, with four digits and short, blunt claws on each of them.

In his prime form, Grimm's build can best be described as athletic. His torso is rather skinny, wider at the shoulders and the hips, with a smaller waist, giving him a hourglass figure. Underneath all the fur, his arms and legs are fairly muscular, showing that he maintains a fit form. The fur itself is thick, soft and shiny, especially as he puts extra care into properly maintaining it. After settling down in Dirtmouth, he lets the fur grow a lot longer than it used to in the past, which gives it a more natural appearance as well as extra volume, particularly on his neck, shoulders and around his tail. His fingers and toes end in long claws, although he tends to file them down to be more blunt, or even trim them short if necessary.

Grimm's head appears quite flat from the side, with a long snout and two horns growing from the back. The horns are thick, covered in skin and fur, and they slightly face up at the tips, which are rounded. His face is very characteristic thanks to the white pattern which surrounds his eyes and snout. From the front it, it appears almost heart-shaped, with prominent triangular fur tufts on his cheeks which share the white coloration. Two dark lines cut through his eyes and end slightly below them. His head is covered in fur, which gets shorter the closer it gets to the snout. His eyes are fairly large, with very thick outlines, almost resembling eyeliner and three distinct "eyelashes". In a neutral expression, they appear half closed, exposing the upper eyelid, which has a subtle sheen to it. The eyes have an unnatural red color, with a light pink pupil that usually appears in the shape of a wide slit, though it can dilate to the point it more closely resembles the shape of a diamond. The eyes glow with a subtle light, which gets stronger if he's enraged or using his powers. Above the eyes, he has very subtle eyebrows, which become especially more expressive when he's around those he trusts. He has a fleshy, mammal-like mouth with a rabbit-like nose and very mobile lips resembling those of a bear. Two long fangs extend from the top jaw (though they disappear whenever he puckers his lips), while the rest of his dentition remains hidden. The two front teeth on the upper jaw appear merged together, creating a triangular "tooth", which he uses to cut through skin and draw blood, as well as for affectionate nibbles. The inside of his mouth is pink, and his tongue is long and forked at the end.

Mortal form - anatomy

Anatomy reference Grimm's anatomy

(click for full size)



Grimm's physical (mortal) form is not created through biological means. Instead, it is specifically designed by him from within the Nightmare Realm. Through nightmare essence magic, which in some ways resembles genetic manipulation, he gives his physical form specific traits and modifies existing ones according to his wishes. For this reason, his body's appearance and even its biology is not set in stone, and he often makes small adjustments depending on the circumstances, before replacing it during the ritual.

The foundation of the body is very similar in structure to an actual skeleton, though it is dark brown in color, decorated by a bright red, swirly pattern, resembling some kind of runes. Nightmare essence in its liquid form fills those patterns, traveling through his entire body and acting like a power source. Blood is an essential part of this process, and while the heart he designed pumps some of it, but for maximum efficiency, he needs to consume it separately in order to help the essence flow through the body and prolong its existence before the ritual is necessary. It can be sourced from fellow sapient creatures, or even regular beasts, and once consumed, it gets absorbed into the body. The muscles appear as if they were stitched together, though they function exactly as they are supposed to. This kind of appearance can be found in many parts of his inner anatomy, with the exceptions of some soft organs and tissue, for example the inside of his mouth, which is indistinguishable from an actual, biological mouth. This is the case for any part of his body which is seen from the outside, showing that he dedicated special attention into making sure he replicates a biological body well in order to blend in. This tendency can also be seen when you further investigate his mouth - unlike the rest of his skeleton, his teeth are pearly white and virtually the same as those of a mortal.

His inner organs are, for the lack of a better word, a confusing mess. For instance, his digestive system is severely limited, as he does not digest his food. Instead, it gets disintegrated almost as if burned in a furnace, or absorbed into his body for a boost of energy. Thus, his stomach is more like temporary storage for whatever he consumes than an actual part of a digestive track. The situation is similar for most of his inner organs; however, on the outside, his body functions as if that was not the case, in large part due to the nightmare essence acting as a fuel that keeps the whole thing going. This partially carries over to his reproductive organs, which, while serving their physical function, are also somewhat limited. The male reproductive system is incomplete in that it does not allow him to conceive, and in a normal state, the same applies to the female organs. This is on purpose, as it prevents him from siring or carrying unwanted offspring. In cases where he does wish to have young, he modifies the female system to temporarily allow for conception to happen and for eggs to develop in his womb.

Divine form & The Nightmare Heart

The Nightmare King The Nightmare King

(click for full size)



Grimm's divine form, called The Nightmare King (or The Nightmare, prior to his banishment), is permanently stuck within the Nightmare Realm following his exile from Godhome. He is able to still draw power from it, but it is somewhat limited. From within the realm, he is able to create a physical form, which he then sends through rifts in the realms to the mortal world. In this form, his body is quite a lot bigger than his mortal form, with the most noticeable feature being the large wings (which can hide inside his body), and his face, which resembles a mask covered in runes. His fur, which covers all of his body with the exception of his lower legs, is crimson in color and much more voluminous than his mortal body. Despite his mortal form being referred to physical one, his divine form can still be seen and touched, possibly as an effect of his banishment.

After his battle with the Radiance, the body is covered in many permanent scars and burn marks, with a large opening on the right of his face revealing the burning inside of his skull, a deep wound on his chest and multiple large holes in his wings. This weakened state means that the form remains dormant within the Nightmare Heart, drawing power from it, and only detaching itself in the case he is threatened; however, due to the nature of the realm post-exile, it is inaccessible to any other being, even other gods.

He is able to control both of the forms at once to a small extent, but in most situations it confuses his mind and leads to strange behavior, such as temporary loss of balance, dissociation and uncontrollable mumbling. For this reason, as his mortal body is the dominant one, the divine form remains dormant, only activating while he is asleep to work on a body replacement. This does mean, however, that during that time, he might be unresponsive over in the mortal world.

The Nightmare Heart is an extension of Grimm's divine form, and functions as the power supply of the Nightmare Realm. It is from its beat that he draws his power, though it now beats weaker after it was severed from Godhome. The power will not run out, but the limited supply means that he can only use some of it before it needs to "recharge". He spends most of it on creating his physical form and his fire-related abilities, which are similarly limited, forcing him to rest if he uses them extensively.

His physical body is replaced in the process called the ritual. As his body begans falling apart, he travels to locations around the continent where the nightmare essence lingers, usually places of burial, dead kingdoms and towns, or even battlegrounds. Once he reaches the ritual spot, he moves an undeveloped form through rifts between the Nightmare Realm and the mortal world, so that it can feed on the essence and grow into the full body, as the rifts are too small to transport a fully grown one through. Since his travels also include performances with the Troupe, he often tasks bugs he trusts with accompanying the Grimmchild, as he likes to call the undeveloped body, so that it can be protected from danger. If the Grimmchild is destroyed, he is forced to create a new one, which further delays the final step of the ritual - once the new body is fully grown, the old one breaks down into nightmare essence, which is then consumed by its replacement, fueling its strength and prolonging its lifespan.

Background

Early life

Grimm, once known as The Nightmare, was one of the two children of The Dream Lord, created by godly means soon before their father perished in a fight against The Shade Lord. As his final wish, they both inherited an equal chunk of his domain and were meant to rule it together. The Radiance was tasked with watching over the mortals’ dreams and be their guiding light in hopeless situations. The Nightmare’s role was to guard the mortals’ nightmares and help them overcome their fears.

Grimm was always the more rebellious and impudent of the two siblings. He would frequently pull pranks on his sister and mock her, it was clear that he wasn't as interested in the godly matters as she was, and he found her obsession to be ridiculous. As he grew up, he believed he could leave Godhome to mingle with the mortals with no consequences, and he ignored the growing tension between him and The Radiance. As time went on, the two siblings grew more and more distant. The Radiance was dedicated to fulfilling her father’s wishes and preserving his legacy, while The Nightmare spent most of his time away from Godhome. While he did his duties and watched over the mortals' nightmares, he held no attachment to his father’s legacy, which aggravated The Radiance. She saw him as unworthy of the power given to h, and he responded to it with mockery. He would continue with his mortal plane activities, an while he never showed outright cruelty towards them, he viewed the mortals as toys to play with to his own desires.

Banishment

The disagreenent between the siblings culminated after The Radiance created the Moth Tribe - a tribe of bugs who would serve as her main way of reaching the mortals, capable of entering her dream realm with the use of a dream nail. To get back at his sister, Grimm decided to disturb the tribe, often interrupting their rituals and even inciting them to rebel against her and her stuck up ways. In his eyes, this was nothing more than a mere prank, he could not care less whether they would remain loyal to her. Unfortunately, as a result, some of them started doubting their creator, which infuriated The Radiance. She found out about her brother's scheming, and after he returned to Godhome, she attacked him without giving him a chance to explain himself, seeing his actions as a direct threat to her authority, and even as an attempt at obtaining exclusive power over their realm. Their battle lasted a long time, but ultimately, Grimm lost, and was subsequently banished from Godhome and trapped in his Nightmare Realm, now separated from Godhome.
Grimm battle
Battle with The Radiance


Grimm saw her actions as a betrayal, from his point of view, it was not meant to be taken seriously, and he was deeply hurt by the fact that she never allowed him to explain his side. Not to mention, he was was now trapped inside his Nightmare Realm, weakened to the point he couldn't maintain his physical form indefinitely. This gave him a lot of time to think and self-reflect, particularly about the way he treated mortals thus far. He was now at his lowest, having lost everything, which humbled him significantly. And as he eventually found a way to get his physical form out into the mortal world, he realized he couldn't maintain his physical form all by himself. He wandered alone for a while, eventually tagging along with a caravan of Fleas, protecting them from danger and enjoying their company. He left them after some time, not wanting to burden them any longer, though before his departure, he thanked them for their help and wished them luck on their travels.

He continued his journey alone, until one night, a bug wandered into his camp. Divine, as she introduced herself as, was on the run from attackers who burned down her premises and killed her court. She had no home, no one else to seek out, and so Grimm offered to travel with her. Over the next weeks, they encountered more bugs, who tagged along with them. Eventually, as Grimm noticed Divine's eye for fashion, and the talents of the other bugs in their cicle, the group morphed into what would become The Troupe. Weeks and months passed, and The Troupe expanded, as Grimm offered more bugs a place in it. Many of the bugs who joined were desperate to escape their unfulfilling or tragic lives, though many of them joined after the promise of immortality. While the members swore their loyalty to the Nightmare Heart and so were at its mercy, Grimm made sure to treat them with respect. The Grimmkin would help him travel around the continent in search of nightmare essence, collect it, and then aid the Grimmchild in its journey as it developed into the final form. In the spare time between each ritual, the Troupe traveled around the world in order to perform their shows.

As time went on, he realized the mistakes he made with The Radiance, and he hoped that perhaps she would give him another chance. Unfortunately, she never reached out to him, which fueled his anger at her and deepened the grudge he held towards her for taking such drastic action. On top of that, the other gods started viewing him as an outcast, some even saw him as a traitor; they were not aware of the full story behind his banishment, but they assumed that he must have done something to deserve it. In truth, he never shared his side of it until years later, as he was ashamed of his past behavior. The way he was seen by those he once called his kind was humiliating, and only strenghtened the resentment he felt towards himself, and his sister for banishing him without a chance of redeeming himself. However, instead of letting himself get consumed by his anger like she did, he decided he was better than that, and found a sense of comfort in offering mortals a second chance at his troupe. Over the years, many of them would join and leave once they got their lives together, and that gave him a sense of fulfilment he needed.

Life of thrill & heartache

Despite his banishment, Grimm still liked to indulge in pleasures, he had many casual flings and was a frequent guest at social events and parties. He had the reputation of being very promiscuous, going even as far as seducing kings and similarly important figures. He had no interest in politics, he simply craved the thrill and the pleasure; he knew his body was desirable, and he enjoyed how much it made him feel in control, despite using no force against those he slept with. Grimm found the topic of sexuality and desire to be immensely fascinating, he viewed it as something beautiful and yet full of thrill, the ultimate connection between two beings that made mortals that much more absorbing in his eyes; their lives were short, and yet they chose to form these bonds, which were stronger than anything he's ever seen back in Godhome. His views were particularly unusual among the gods, which only deepened the feeling of disconnect he had for his kind.

But over time, his experiences became stale, as he realized his life was missing something: a soulmate. He wanted to find a partner he could share the pleasures of life with, someone he could truly care about, someone who would complete him. He craved intimacy, but above all, he desired a deep emotional bond. Soon enough, he got his wish. A writer he met after one of his performances, named Irma, whom he quickly found to be a fascinating bug. He truly admired her work and her passion for her craft, and the two soon began seeing each other. Irma was the first bug he truly connected to, and for a moment he thought he finally found his soulmate.

As time went on, however he slowly grasped that perhaps he was not prepared for such life yet; his desire, particularly his partner preference, made him crave more, as much as he wanted to believe otherwise. He found that his energy was at times too much for Irma, and he saw it difficult to show his love for her in ways which did not involve physical intimacy. And when Irma’s father passed away from old age, another realization hit him - Irma's mortality. Sooner or later, he would have to bury her as well, and he wasn’t ready for it. All of his inner turmoil soured the relationship, and he began acting more distant, as if he was avoiding her. He did offer her to join the Troupe once, to allow her to gain immortality and stay by his side forever, which would give him more time to figure out his own issues; but she declined. It was tempting, but the prospect of being forever bound to the Nightmare Heart was something she wasn’t okay with, and Grimm had to agree with her. Her connection to the Heart would take away her freedom, and the power imbalance that would result from it just didn’t sit right with him. But he also knew he wouldn’t be able to stomach watching her perish in front of him. In the end, the relationship did not work out as he left her like a coward, with nothing but a note. The two have never seen each other again.

Years passed, and Grimm accepted that he likely could never get what he wished for. Among the gods, he was seen as a nuisance at best, and an outlaw at worst, and the dislike was mutual, so he had no hopes in finding love there. He struggled with the distinction between desire and love, he felt that he was not prepared for a committed relationship, and yet he started avoiding the opportunity to learn, as he knew he would outlive any mortal he bonded with and he wasn’t comfortable with taking away their freedom just to be with them. So he decided to double down on his promiscuous life, hoping that the brief moments of intimacy would at least give him a taste of what he was longing for. He became a loner, terrified of making a lasting connection, who masked his fears and insecurities with his charisma and allure. He continued to perform with his Troupe, and seek the nightmare essence when the time came to replace his physical form, accepting that this would always be his life. His immortality was a curse, but he decided to at least try to make the best of it, even if he could never make the heartache go away.

Meeting Vyrm

He knew the White Lady from his early life. They were part of the same generation of gods, and both of their domains covered the land that would later become Hallownest and its neighboring territories, so it was inevitable that they would encounter each other. They had a fling years back, one that did not lead anywhere as they both found each other quite irritating. But they continued to run into one another occasionally, especially as the Troupe traveled through her territory. The White Lady lived in a mansion, found in an area later known as The Queen’s Gardens, and Grimm found amusement in inviting himself over whenever she organized a larger event for herself and her her special guests, though admittedly, the visits were quite rare. Many years later, Grimm learned of the arrival of The Pale King, who soon became The White Lady’s husband and the king of the territory now called Hallownest. He got curious, especially as he heard of his many accomplishments, and he decided to visit the White Palace during one of its royal banquets. His intentions quickly turned from fascination to lust, and he was looking forward to the prospect of seducing the king, something that, knowing his past, was not surprising. It seemed easy, as the king would frequently leave the event to seek solitude, and so Grimm followed him to one of the palace balconies.
Grimm and Vyrm
Vyrm's gift


The two talked for a while, and Grimm attempted to sweet-talk him to achieve his goal. To his surprise, the wyrm misinterpreted his intentions, and seeing Grimm as trustworthy, he opened up about his frustrations and anxiety. The Troupe Master was flabbergasted but intrigued, and as the two talked, he began noticing similarities between himself and the king. They both pretended to be happy about their lives, masking their true feelings, and in reality they were simply just lonely. Moreover, Vyrm’s passion in engineering and his desire to create, which soon became the topic of the conversation, were admirable, and reminded Grimm of his first love. He listened to the passionate ramble, finding himself genuinely intrigued, and before he realized, he accepted the invitation to see the king’s workshop without hesitation. With each passing minute, Grimm found himself more and more infatuated with the king, not just his looks but most importantly his personality. He felt a connection between them, and with the other’s struggles in mind, Grimm realized that he really wanted to be there for him. He found some of the hope that he thought he lost many years ago - that perhaps this was his second chance at finding the soulmate he desired, and that his eternal existence could finally have some meaning.

Grimm would become a frequent guest at the White Palace, and over time, he and Vyrm would form a very close bond. The king was still married to the White Lady, and as much as he wished he could involve himself romantically, Grimm respected their marriage. In many ways, he learned to appreciate the platonic, relaxed bond with Vyrm, it was a somewhat new territory for him, but one that he not only found to be a nice change of pace from his chaotic life, but also needed in order to fully understand what loving someone meant past being physically attracted to them. He still hoped that they would eventually become partners, but he was patient. He learned enough about wyrms to know that just like him, the king would not age, so in Grimm's eyes they had all the time in the world. And there were many signs that Vyrm’s marriage was unhappy, that much was clear from their conversations, so he expected that it was just a matter of time before they separated. But whatever would happen, he knew he wanted to be there for Vyrm. Regardless of whether or not they would become something more than friends, he still deeply loved him and wanted what was the best for him, and his words of advice about The White Lady's poor treatment of Vyrm came from a place of concern, rather than selfish desires to have the wyrm for himself.



Sadly, whatever perfect love story Grimm was hoping for, it wasn’t meant to be. His sister, out of fear of being forgotten, caused the infection that would soon plague Hallownest. The king was desperate, and while Grimm tried his best to help him in any way he could during his visits, he was not able to be there for him at all times. He suggested the void as a way to possibly stop The Radiance, though he warned the king of what was sealed away in the Abyss. Thankfully, The Shade Lord was weak and so the royal knights were able to defeat it, allowing the void inside the Abyss to be studied. This resulted in the vessel plan, the final hope for the kingdom, but one that would prove to be a massive burden for the king. Years later, The Pure Vessel was sealed away, trapping The Radiance's infection inside and putting an end to the terrible disease.

The events led to the separation of the king and his wife, which opened a way for his relationship with Grimm to evolve into something more. However, the wyrm clearly struggled with his feelings and the guilt of the divorce, and Grimm wanted to give him as much time and space as he needed to figure things out. He continued visiting the palace and spending time with the king. He would join him in the workshop, look at his newest creations and suggest possible improvements. He would take walks with him in the palace gardens, relax next to him on the bench and comfort him whenever he was anxious. He'd tell stories about his travels and other kingdoms, and talk about his latest performances. He'd help Vyrm take care of Hornet, and he'd look after Vyrm in his malnourished state, hoping he could get him to eat and get better. Out of gratitude for all the help, and as a token of their bond, Vyrm gifted him a music box locket, which he made specifically for Grimm; a gift the troupe master would cherish for years to come. He truly cared for Vyrm, whether they were romantic partners or not. And over time, there would be more and more signs that Grimm's feelings weren't one sided. Vyrm would stare at him for longer than usual, he'd blush whenever Grimm touched him or made his usual dirty joke, and he'd start stuttering if they made prolonged eye contact. Grimm quickly noticed it and found it very adorable, but he knew how quickly Vyrm got overwhelmed, so he waited for him to take the first step. They had time, after all. The infection was now gone, they could take as long as they wanted.

Vyrm's disappearance

Grimm grieving
Grimm grieving his loss
Unfortunately, that time was soon cut short by The Radiance's return, who once more plagued the kingdom with her infection. It all happened too fast, and while Grimm was away from Hallownest, the king broke down and disappeared without a trace. Upon his next visit, Grimm was greeted by the remains of the palace and a singular dead kingsmould resting by its entrance. He could sense the strange essence surrounding it, but he knew he had no way of reaching whatever was inside its mind. He visited Hallownest a few more times, in hopes that his love would return, but to no avail. He searched for Hornet, hoping that somehow she was still there, he worried for her well-being. But if she was still there, then her attempts to stay hidden were flawless. It devastated him, Vyrm was gone, and he realized he wasted his one chance at finding love. Hornet was gone, dead or missing, he was not able to protect her like he knew Vyrm would've wanted. He failed, and now he was alone, again.

The realization broke Grimm’s heart, he became distant and quiet, choosing to hide his pain behind a mask; in his worst moments, he was prone to silent breakdowns and violent anger outbursts. Any sense of loneliness and hopelessness he experienced earlier in his life, returned ten times worse. The casual encounters he once participated in for pleasure, now became the only way for him to not completely lose his mind, a distraction from his heartache. While he still performed for his audiences, afterwards, he would often isolate himself and seek distractions in the form of alcohol and sex. But no matter what he did, the pain of losing Vyrm never went away. Deep down he knew part of him was violently ripped out of his chest, and that nothing could heal his wound as long as Vyrm was gone.

Reunion

His heart ached when the Nightmare Lantern called his Troupe to Hallownest, now a husk of its former glory following the many years after the disappearance of its king. He hesitated, hoping he would receive another message, to no avail. He knew the ritual had to take place, and to get it over with quickly, he planned to perform it sooner than usual, long before his body started showing signs of breaking down. After reaching Hallownest, he and the Troupe chose Dirtmouth as a place to stay for the duration of the ritual. To Grimm’s surprise, he was approached by one of the king’s vessels which agreed to help him collect the flames to grow his next body. He tried not to think too much about the encounter, as the association with Vyrm brought him too much pain. He simply awaited their return, so that he could replace his body, and leave for good.

However, the vessel never returned, and not long after, the infection slowly disappeared. Somehow, The Radiance was defeated, he could sense that she was dead; despite all that happened, they still had a sibling bond. Unfortunately, with the Grimmchild and most of the collected nightmare essence gone, the ritual had to be delayed and finished elsewhere; but before the Troupe could pack up and move, Grimm was approached by another unexpected visitor: none other than Hornet. He was shocked, he could not find her when he looked years ago, so he assumed that she was gone just like her father; and yet, there she was right in front of him. He invited her in, but she declined, instead asking him to take care of her sibling. The Hollow Knight, or the Pure Vessel as Grimm remembered them, now in an awful shape following years of carrying the infection. The painful memory of Vyrm hit him at that moment, but he could not turn them away, he knew that this is what his love would have wanted. So he agreed, and the Troupe stayed in Dirtmouth for a while longer as Grimm nursed the vessel back to health.



A few weeks after, another face showed up at his Troupe room. The one he thought was gone forever - his beloved Vyrm. He looked different, his soul glow was gone, and much to Grimm’s delight, he gained weight, looking much stronger than he remembered. Grimm couldn't believe his eyes, but he was overjoyed. He invited him to his private room, offered him some tea, and the two talked and talked. During the conversation, Grimm was preparing himself to confess to Vyrm, but to his surprise, the other did it first. The overwhelming joy of finally hearing those words from the mouth of his beloved stunned him for a few seconds, but just as Vyrm began to doubt himself and apologize for the misstep, Grimm kissed him without much thought. The kisses became passionate, and as things turned suggestive, Grimm momentarily stopped himself. Vyrm was in a better physical condition, yes, but he was still weakened after weeks in the wilds by himself. Grimm couldn't bear the thought of accidentally hurting him, though Vyrm assured him there was nothing to worry about. They continued, slowly and gently, and after consummating their love, Grimm found himself staring at Vyrm long after the other had fallen asleep, as if part of him worried that his love would disappear the moment he closed his eyes.
Vyrm and Grimm reunion
Vyrm and Grimm's reunion


After that day, the two would meet daily. Grimm treated Vyrm's forehead wound with the best medicine he had available, they would chat and spend time together - Grimm showed Vyrm the behind the scenes of the Troupe, something which, despite their many years of friendship, Vyrm never became familiar with. However, Grimm knew that he would have to leave to finish the ritual fairly soon. His body already started showing signs of breaking down, which meant it had to be replaced. He broke the news to Vyrm, and just as he expected, the other didn't take it too well. But he would come back, he promised to do so as soon as he could, and despite Vyrm's fears, he kept to his word. After his return, Grimm and his Troupe permanently settled in Dirtmouth, with Grimm already envisioning plans to expand and offer permanent housing for its members.

Following their reunion, Grimm has finally found the joy in life that he searched for all this time. There was nothing stopping him from loving Vyrm and his new family with all his heart. To strangers, Grimm was still the intimidating, slightly scary Troupe Master, but in the presence of his family, the god of nightmares could not have been more soft and loving. The relationship did have a rocky period, as both of them had a lot of trauma and fears to deal with. Vyrm was convinced that he wasn't good enough for Grimm, while Grimm struggled with his doubts about the nature of his affection for him. All the years of casual encounters with strangers meant that he wasn't sure if he knew how to approach a long-term relationship. Was it purely physical, or did he truly love him? On the outside, the answer was obvious, but Grimm's mind warped the picture. The irrational fear that he wasn't a good partner outside of their sexual encounters would haunt him for a while, though after some time, he was finally able to see things clearly and feel certain that he loves Vyrm in all meanings of the word. Free of that burden, he was able to give Vyrm emotional support with a much clearer mind, which smoothed things out and allowed them to solidify their relationship. He did still have to deal with the residue pain from the years without Vyrm and his past, he would continue to act paranoid for a long time, though this time, at least, he did not have to bottle it all in, and was able to find comfort in Vyrm's arms. Despite the struggles, things were looking up for both of them.

Grimmkin incident

The attempt at Vyrm's life, known as the Grimmkin incident, shook that peace. A rogue Grimmkin, unhappy with the Troupe's sedentary position, decided to take action which would force Grimm to leave Dirtmouth and try to kill the bug that distracted their master. Unfortunately, Grimm was away in the City of Tears during that time, and when he returned, he instantly caught the smell of blood. Fearing the worst, he rushed to Vyrm's house, though to his relief, his love's condition was already stable at that point, and his stab wound was patched up. He held him in his arms, apologizing for leaving him alone, and promised to punish whoever did it.

Once he was sure Vyrm was in good hands, he headed out to the Troupe. The Grimmkin who attempted the murder was caught by Brumm, ready to face Grimm's punishnment. The troupe master dragged the bug out to the troupe stage, and ordered Brumm to summon all the other Grimmkin. After forcing the bug to talk and confess their crime, he violently killed them in front of the others - a demonstration of what would happen if they betrayed his trust again, and a lesson they would never forget. He demanded anyone who knew of the Grimmkin's plans to confess, promising a much less cruel punishment to those who did so. A few Grimmkin stepped out of the crowd, and he exiled them from the Troupe, warning them that he would not be as merciful if they ever returned. Following the incident, Grimm decided to move into the family house, despite the fact the renovations were still undergoing. He was terrified that Vyrm was still in danger, and he wanted to be there for him during his recovery.

New family members

A few years later, Vyrm brought up the idea of having a child. They were both aware that Grimm was the only one with the potential capability of carrying a child, though ever since he began engaging in intimate relationships, he chose to made his body infertile as a preventive measure, as he wanted to avoid having any unwanted children. Unfortunately, living hundreds of years in this state with no changes made it very difficult to reverse, he was inexperienced in modifying that part of his physical form, and so it took him many tries to get it right before they were able to conceive. It wasn't until about 4 years later that a life could start growing inside his womb, as any unsuccessful attempt meant that he had to modify his body, and then replace it during a ritual. However, their concern did not stop there - he was carrying an egg, but there was no guarantee that a living offspring would hatch from it.

The pregnancy itself was very difficult for Grimm, both physically and mentally. Physically, he experienced immense discomfort and pain, as despite his best efforts to modify his body in a way that would make it easier for him, it became clear that it was a tough task for it, and that carrying an egg inside his body was extremely demanding. Unfortunately, the physical symptoms were only a part of it. Grimm's rather erratic biology and his discomfort made for an explosive combination once hormones got involved, and he would go through very turbulent mood swings throughout the whole duration. At certain days, he would feel overwhelming joy and would get extremely emotional about the prospect of having a child. Other times, he was extremely affectionate and needy, way more than usual. But there was no guarantee that his good mood wouldn't change in a blink of an eye, and during those mood swings, he would be very unpleasant, often snapping at others in anger. He would try to apologize later, but he found it difficult to think straight, and so he would often say cruel things and not acknowledge them. Despite the hardships, however, he was able to carry the egg successfully for three months, and a few weeks after he brought it to the world, his first son, Lewk, hatched from it.

Grimm was overwhelmed by his happiness, but in the back of his mind, he felt intense shame about his behavior during the pregnancy. He realized how much he hurt those around him with his words and actions, and it was eating at him from the inside. During his recovery, he was very quiet and avoided talking the others, spending most of his time with his newborn pup instead. Once he was strong enough to leave the bed and walk around the house, he remained unusually quiet and instead became overbearingly helpful to everyone, as if he was trying to make up for his behavior. It became difficult to deal with, and he didn't realize that until he was called out by Hornet. That, and a very needed conversation with Vyrm, finally made him admit that he was being too hard on himself. In the end, he was able to finally focus on what mattered the most at the time.

Grimm and Vyrm got married soon after, making their relationship official, and just over a year later, Grimm brought up the idea of having more children. Grimm, now much more experienced in changing his body for this purpose, assumed he was well prepared for the pregnancy. However, a visit at Jiji's cave soon confirmed that he was carrying not one, but two eggs, something he never expected could happen. The process was thus a lot more physically demanding on his body, leaving him exhausted after delivering the eggs. The worries did not stop, unfortunately, as one of the eggs did not hatch for a long time after its sibling, Asta. The two parents feared the worst, but thankfully the pup, later named Milo, eventually gained the strength to emerge out of the egg. He was weak and sickly, but he survived.



Breaking point

As years passed and Grimm became more and more comfortable in his new life, his biggest flaw started to rear its head - his fear of loss manifested into paranoia about the well-being of his loved ones. The trait did not disturb his everyday life, though he gained the reputation of someone very protective of his family, to the point of intimidating any newcomer so that they stay away until he has reasons to trust them.

However, all those fears built up when Hornet introduced Lace to the family. He was wary of her from the start - unlike Aika, Hornet's other close friend at the time (and, as Grimm already suspected, more than that) whom he already got to know rather well, Lace's first interaction with Hornet turned out to be a fight, and one that was not intended to end well. This immediately made Grimm suspicious of Lace, and the fact that he could've lost his daughter at her hands made him not only distrust her, but show outright hostility at times. At the time, he kept his emotions on a leash, choosing to instead carefully observe her and her interactions with Hornet and other family members. This was at a time he was still carrying the twin eggs in his body, and so he was more irritable than usual.

This all changed when one day, Hornet, Aika and Lace all disappeared, vanishing for days. Grimm was terrified, sending search parties from the Troupe in hopes of finding Hornet. Throughout all of it, he started imagining scenarios where Lace led them to danger, or even hurt the two herself, and it all exploded when they returned. His twins were born not long prior, and he was still stressed put about it. The sight of Hornet, weak and barely standing upright, sent him over the edge, and he nearly attacked Lace, only stopped by Hornet who got in his way. In his paranoid mind, it was all Lace's fault, and he believed she should disappear from their life forever since she was clearly a danger to all of them and not to be trusted. Her connection with a higher being only made things worse, as he inherently did not trust them.

But he was stopped, and dragged away by Vyrm to a separate room so that he could calm down. It was then, when he spoke to Vyrm and they talked about the situation, that he realized just how much he overreacted. He learned afterwards that it was Hornet's idea to leave, and that she did it to save Lace out of love and the wish to give her a chance at a better life. Something he prided himself on for many, many years with his troupe. Not only was he a hypocrite, but he clearly broke Hornet's heart with his behavior, he could see it in her eyes - the flash of shock and betrayal that pierced him when she stepped between him and Lace. The fact she did not even get angry at him back spoke more than any words. He was ashamed of himself, and he had no idea what to do, something that rarely ever happened to him. His confidence was gone, and if he could, he'd break down into tears. However, subsequent conversations with Vyrm helped him get his mind back on track. He messed up, he nearly broke the family, but he wanted to make things right. For the family, for Hornet, and for Lace - he still had his reservations, but he decided to give her a chance, something he should've done from the beginning. And he was hoping that she would give him another chance in return.

Over the months he would slowly mend his relationship with Hornet and Lace. Hornet forgave him, though she said that she would need some time away from him to process her thoughts. He really wanted to show that he regretted his behavior, but he respected her wishes and opted to take things slowly. Surprisingly, Lace was also willing to bury the hatchet, showing a lot more maturity than he first expected from her, and more than he displayed in their previous interactions. Slowly, but surely, things improved between them, and they even found things in common that they could talk about. The shame of his actions remained with him, but he was grateful that he was given the opportunity to make things right.

Present day

Ten years after his reunion with Vyrm, the two are closer than ever. Even after years of being together, their spark is as vivid as ever, especially with Vyrm's improved mental state. As for Grimm, the experience of a close relationship and family is everything he could ever hope for. He's still very paranoid about his family, and the baggage of all his trauma is still with him, but he can confidently say he's the happiest he's ever been. He properly settled in Dirtmouth with the Troupe, spending a big chunk of their earnings to expand their premises in the town, including living quarters for the Grimmkin, a new and improved stage, stables for the Grimmsteed, and more. With his family came new responsibilities, and while he does still perform in their shows, he is usually more occupied with paperwork and other matters related to the Troupe's organization. He hired Zote to be his personal helper, hoping that one day he might become a part of it, if only to solve the issue of his mortality. Things are looking up for him, and he hopes that nothing will interrupt the peace again. But if something happens, he believes that he is better prepared to face it than he has ever been before.

General characteristics

Special abilities

Grimm's major abilities can be divided into two types. The first type is fire related powers. He can create red flames, a physical manifestation of nightmare essence, and manipulate them to his wishes. He can conjure various shapes out of them, his favorite being one which resembles small bats. The flames do not spread like regular fire, meaning that they can attach to physical objects made from flammable material and not damage them; however, they can cause a pain response if they attach to a living being. This allows Grimm to create fiery barriers or circles, which is useful for trapping his opponents. Finally, he is able to set himself and his clothes on fire, which may happen under very intense anger or as an intimidation tactic.

The aforementioned cloak is the second type of his abilities. On the outside it appears like a piece of clothing, a long black cloak, red on the inside, with a fur collar of the same red color. However, it is in fact a manifestation of his nightmare realm powers, unbound by laws of physics, able to change in length, shape and texture, and even function as additional limbs. The cloak is an extension of Grimm's consciousness, responding to his thoughts, although if he's distracted, it can misbehave and act on his instincts. When not used, it can either be worn as a regular cloak, or disappear into the back of his neck, which allows him to wear other clothes and still be prepared to use the cloak at any time. The cloak gets replaced after every ritual just like his physical body.

When it comes to minor abilities, he is able to sense heartbeats of those around him. This can make being in large crowds overwhelming, though over the years he learned to tune it out and distract himself. However, when he chooses to focus on a specific heartbeat, he can not only sense changes in emotions before they become noticeable outside, but also hear the heartbeat and follow it, allowing him to pick up on it among other heartbeats. On top of that, his habit of drinking blood, including that of other bugs, made him very sensitive to its taste, allowing him to not only distinguish individuals by the smell of their blood, but even detect changes in their health just by tasting their blood.

Gender identity & sexuality

Grimm is a cosexed being which, biologically, has traits of both a male and a female, particularly in regards to reproductive organs. However, he chooses to identify as male, as personal preference. That being said, his mannerisms and behavior tread into the androgynous territory - he has no problem acting in a more feminine way, or even being referred to as such. Generally speaking, the concept of gender norms isn't something he worries too much about. He simply wants to identify as male, possibly due to finding that gender more attractive, or perhaps it simply feels right to him. Perhaps he also sees it as another way of breaking the norms, a concept he's always been fond of. He doesn't mind others referring to him with other pronouns, in some cases he even finds it amusing when his appearance creates confusion, but it is not something he does himself.

He's bisexual, though he has a very clear preference for male partners. He explored his sexuality ever since he created a physical form for himself, and he's always been quite open about his desires. However, over time, his wish for a stable partner soured his casual flings to the point where, at times, he would only sleep around to experience physical pleasure. At his worst points, sex was his coping mechanism, but now that he's in a better place, he finds it to be an incredible experience that brings him closer to Vyrm than he can ever be otherwise.

He's fascinated by the topic of sexuality, finding the bond between individuals created through intimacy to be something profound and beautifyl. Moreover, to him specifically, it is yet another way through which he puts himself in an equal position to the mortals, especially since he enjoys being made love to the most, something seen as degrading by many gods. However, some unpleasant experiences made him wary of lowering his guard, and as a result he's very controlling in this aspect, choosing the commanding role regardless of his position, though still ensuring mutual understanding and consent.

In his relationship with Vyrm, he's the dominant personality in intimate aspects, commanding and guiding his partner through the experience, though he's also incredibly careful and gentle, always making sure that Vyrm feels safe and comfortable. He finds Vyrm incredibly desirable, so things get steamy very quickly between them. A big part of their relationship was helping Vyrm figure things out in regards to his own sexuality, and with all of his experience, Grimm is always there to offer him advice and let him try new things at a comfortable pace.

Grimm nightmares
Grimm experiencing nightmares

Fears

As unexpected as it might be for the god of nightmares to feel fear, Grimm is no stranger to experiencing it; his fears keep him up at night way more often than one would expect. The worries are primarily related to the fear of loss, and on top of that, he's paranoid about his family members being harmed. For years he felt loneliness due to his immortality, and now that he found a partner and a family who, like him, don't age past a certain point, he redirected his fears into an intense need to protect them from harm. His obsession to keep them safe can get overwhelming, and in moments where he feels helpless about it, he's prone to panicking and lashing out in fear.

In regards to intimate aspects, he deals with worries related to his ability to truly love someone. All the years he spent sleeping around did not give him much opportunity to practice non-sexual intimacy, which causes him to fear that he may not only start seeing Vyrm as a sexual partner only, but also end up overwhelming and even hurting him if he unconsciously goes too far. Granted, watching the two for even just a moment proves that his fears are unfounded - it couldn't be more clear that he deeply loves Vyrm and respects his boundaries, showing that the years spent building their friendship paid off in the end.

Moreover, while he hides it very well, his sister's betrayal and the consequent banishment deeply affected him. It's very clear that even just talking about that subject is uncomfortable to him, and it's not rare for him to react with anger when asked about it. The only time this topic doesn't enrage him is when he's discussing it with Vyrm - in those cases, it quickly becomes apparent just how much pain this memory causes him. Consequently, as a result of this betrayal, he's especially sensitive to being lied to, and reacts with rage at the prospect of someone betraying his trust.

Quirks & mannerisms

In his neutral posture, Grimm stands with his back straight, though he makes sure it emphasizes his shapes. For instance, he subtly sticks out his behind, and if he's leaning against something, he ensures that his hips draw the most attention. He also tends to put one of his arms behind his back, almost as if he's standing in front of an audience and posing. When sitting, he often crosses his legs, though if he's relaxed, he often sits in strange positions, almost as if he's bored or unsure where to put his legs. He walks in an elegant, almost dance-like way, not unlike a cat. In general, the way he moves is very theatrical, which is further emphasized by how expressive his hands are while he's talking. The tail can be similarly mobile, swishing side-to-side, often in an enticing manner, particularly when he's around Vyrm. The tip of the tail can frequently be seen curled, giving the whole tail a question mark shape.

Because of his ability to hear others' heartbeats, it is not rare for him to get overwhelmed. Over the years, he learned how to deal with the unpleasant sensation, and whenever he's in large crowds, one can notice that he tends to grip his clothes or clench his hands into fists, pressing his claws against the soft pads on the inside of his hands in an effort to distract himself. When talking, particularly with strangers, he tends to tilt his head to the side slightly while maintaining strong eye contact. Squinting is also very frequent for him, quite often he makes his conversation partners uneasy, making them feel as if they're prey being watched by a predator. In general, he tends to watch those he talks to very carefully, almost as if he's studying them. Another very characteristic aspect of Grimm is how much he moves his hands around while talking, almost as if he's performing on stage during normal, everyday conversations. Everything from dramatically gesturing to snapping his fingers, it's easy to get distracted watching him while he speaks.

There are rare moments where he appears to be slightly absent. This happens whenever his Nightmare King form is active, for whatever reason. In most cases, this only occurs at night while he's asleep, which can cause him to be unusually limp. However, while he's awake, his mind becomes distracted, and he may even lose balance and fall. Talking to him during that time often results in him not responding or not even registering the words. This usually happens briefly, and stops whenever his godly form returns to its dormant state - showing that it is impossible for him to maintain full control of both forms at once.

Voice & speech

Grimm's voice is quite soft, he speaks in a deliberate, carefully articulated manner, very often quite theatrical in its intonation and rhythm. With strangers, he talks in a slightly ominous but not outright scary way, he enjoys maintaining a somewhat mysterious image, and so his voice fits accordingly. Usually, the voice has a slightly more masculine tone particularly in its lower notes, although the higher notes reach a noticeably more feminine sound, giving his voice an androgynous quality. Unlike the audio sample, his voice does not have a reverb to it, with the exceptions of whenever he raises it to the point of shouting.

In conversations with strangers, and especially around the troupe, he avoids using obscene language; his vocabulary is very sophisticated, showing his professionalism as well as the years of indulging in literature. Behind the closed doors, however, this changes drastically. In intimate situations, he is no stranger to using very direct, foul language, one you would not expect if you only knew him from his performances. When talking to his close friends and family, he frequently sneaks in swear words; in general, he talks in a far more casual manner around those he trusts, showing that he feels much more comfortable in their presence.

Hobbies

Grimm loves art of all forms, but specifically theatre, music and literature. He could talk about his favorite artists, art genres or themes for hours if asked about it, and he frequently brings it up during Dirtmouth feasts, hoping to have a productive conversation and learn different perspectives on the subject. It is very clear from the manner he speaks that he holds a ton of respect for writers and artists of all genres and techniques. When it comes to written forms of art, he loves delving deep into the works to understand the intent of the author. He believes that through analyzing artistic work, one can learn more about a bug than they would when speaking to them. Consequently, his favorite pastime is reading, since that is the most accessible form of art at his disposal. However, he enjoys visiting art galleries, with the one found in the City of Tears being his most frequent spot. In the past, he dabbled in painting himself, and while it's not something he does often these days, if given the opportunity, he's not opposed to showing his skills.

Aside from reading and studying art, he loves playing music on the piano. He owns an old one that he bought many years ago, which spent a long chunk of its lifetime stored away. In the past, he would write his own music whenever something in his life inspired. Some of it was written with a dedication to Irma, or other lovers that lingered in his memory for whatever reason. However, most of his music was written for Vyrm, both during the time they were friends, but specifically in his absence. It was the heartache of the loss that made Grimm lock the piano away, as even looking at it brought him nothing but pain. Now that Vyrm is back, the piano returned to his life, and now it stands in their living room. Grimm loves playing it for Vyrm and the rest of the family, and occasionally he even tries to write new music, though his skills are quite rusty. Moreover, after learning of Phantom's passion for similar instruments, he lets them use it as a token of goodwill.

Work & education

Grimm is the leader of The Troupe. He's its master and boss, and so all of the organization falls on his shoulders. He handles the results of Grimmkin novice training, he plans future performances and schedules rituals, and at the end of the day, goes through any extra paperwork that he missed. On top of that, he also often stars in The Troupe's performances, showcasing his acting talent as well as his powers that always wow the audience. Since he settled in Dirtmouth, most of his work revolves around organization, a task which he often continues at home.

He never received actual education, though he always had interest in learning things, and with his long lifespan, he was able to gain knowledge that far exceeds that of the formally educated bugs. His main focus was in the sphere of art, literature and performing, he admittedly is not as well-versed in more technical subjects such as engineering, though he is always willing to learn if given the chance.

Personality

Compared to his husband, Grimm is incredibly charismatic. He knows what he wants and he's able to maneuver through most social situations with ease. Moreover, he knows many bugs view him as attractive, and so in the past he would often act in a tempting way to tease them. This changed after his marriage to Vyrm, though he still enjoys acting in a somewhat teasing manner whenever he speaks to others. However, a lot of his behavior is a mask he puts on to play a certain character; he hides a lot of what he's really feeling, and while his acting is quite convincing, at times it can make others question his intentions.

He has trouble making casual contacts outside of his closest circle; he doesn't lack the confidence, but he struggles to find a common tongue with them. For most of his life, the majority of relationships he made was either professional, or intimate. And as a result, he struggles to adjust to mundane, everyday conversations with strangers, usually opting for a more formal speech, which often makes him seem pretentious or strange. On top of that, his intimidating energy makes some bugs afraid of him, or at the very least, feel uneasy in his presence. He finds it far easier to connect with other townsfolk during Dirtmouth's social events, as he feels far more in his element, especially after a couple of drinks.

Similarly to Vyrm, it's very easy to get him to talk passionately about certain topics. In his case, any subject related to art, theatre or literature will make him talk obsessively and start discussions with those around him, even if they don't appear interested. Another topic he's very passionate about is intimacy and sex, he loves talking about them in the context of close bonds and love, though unfortunately it is a fairly unpopular topic among the bugs he usually talks to. This, however, does not discourage him in the slightest, and there are times he goes on unprompted rambles and rants or starts debates, even more so if he's slightly drunk.

Personality strengths

Patient

Grimm shows a lot of patience to other bugs, in particular those close to him. He's a very attentive listener, and he always finds time to hear those willing to confide in him. Within the Troupe, he's understanding of missteps and delays, though he firmly states where he has an issue. Moreover, he's very composed, at least in most cases, he rarely allows insults to get to him, and most of the time he scoffs at them instead of escalating the situation. In general, he prefers to get a better understanding of the situation before he acts, which often makes him the most level-headed bug in the room.

Good leader

He shows qualities of a very good leader. He's strict, but not to the point it becomes overwhelming; he makes it clear what he expects from his subordinates, but he's willing to compromise and forgive if mistakes happen. Grimm is known to maintain a layer of intimidation, though he never shows cruelty towards his Troupe members. In fact, many find him to be not only a just leader, but also a figure they respect and feel safe around. Indeed, Grimm ensures that his Grimmkin feel at home within the Troupe, especially those from less fortunate backgrounds. He treats them with respect and understanding, and always gives them an open door to leave if they find a new calling or believe they're ready to be on their own. However, while he's willing to hear feedback, especially following the unfortunate Grimmkin incident, he does not let the Grimmkin control his decisions, and he still expects them to do the job they were assigned to do.

Polite

In most social situations, Grimm is recognized as a very well-mannered, courteous individual. He speaks eloquently and makes for a very good conversation partner, particularly in the company of bugs interested in art and culture, like him. He has a good memory for names, which gives him even more credit during social gatherings, and he knows what words to use to not only keep the conversation going, but also make the best impression. He maintains this attitude whenever he interacts with strangers, though he sometimes overdoes it, which can create a barrier of intimidation between him and the other bug.

Assertive

Grimm is a very confident individual, and that carries over to his opinions and beliefs. He knows exactly what he wants and what he believes in, and he has set boundaries, the crossing of which he doesn't tolerate. At the same time, he doesn't see the need to insult the views of others, unless he finds them to be specifically harmful.

Creative

Grimm has a great eye for detail and beauty in the world around him, and he's able to translate those qualities into any art piece he works on. Even if he doesn't always create himself, he's always there to give advice and offer constructive criticism to those who engage in art. In his current life, this quality most often translates to the ideas for the costumes and sets for the Troupe performances, though when he returns home, he channels his creativity into advice he gives to Holly's artistic endeavors or Vyrm's woodcarving attempts.

Charismatic

He's an incredibly charismatic and alluring individual. He's very confident in his qualities, and especially his appearance, which he sometimes lets speak for him. Whenever he walks into a room, his presence is known, as he immediately draws a lot of eyes to himself, seamlessly joining the conversation and quickly becoming its main star. It's undeniable that his physical assets play a big part, he knows he's attractive and how to use it to his advantage, but it doesn't overshadow his great social skills.


Personality flaws

Overprotective

Although he remains composed most of the time, when there is even a suggestion of a threat directed at his loved ones, Grimm becomes an extremely impulsive individual. It's not rare for him to take things too far when he perceives something or someone as a danger to those he cares about, especially with Vyrm, who tends to let others lash out at him and not fight back. Even the smallest insult or unwanted physical touch towards Vyrm is seen as a provocation, to which he reacts with aggression. It's a trait he finds difficult to control, as it stems from his fear of losing the family he holds so close to his heart, which sometimes clouds his common sense.

Difficult to approach

While in artistic and high-class circles he's the master of conversations, in everyday situations he becomes somewhat intimidating and strange. He struggles to talk about the most mundane things with bugs he doesn't know, he tends to maintain the eloquent tone, which often turns pretentious and snobby, making it difficult for him to hold a conversation. Not to mention, his habit of maintaining strong eye contact, which to some is a sign of confidence and charisma, can make it harder for others to trust him. All of this is an unfortunate result of the mask he hid a lot of his true feelings behind for hundreds of years. He can lift it when he's around those he trusts, but with strangers, he defaults to playing a character he's used to be, the charismatic, mysterious troupe leader who lives for applause and hungry stares. As he realized after settling down in Dirtmouth, this kind of character is not one that is helpful in making acquaintances, and he's still struggling to adapt even years later.

Bossy

He learned a lot of humility ever since he started living among the mortals, but there are still some elements of his character that call back to his godly ego. There is a small part of him that believes he's above the mortal bugs, and since he loves having things under control, he subconsciously believes he's the best individual to direct others. This also translates to his intimate encounters, though there it's in large way a result of unpleasant past experiences, which only fueled his desire to control the situation. In most cases, he's able to maintain a good balance of control and fairness, but there are times he forgets himself and speaks in a demanding tone, even towards his loved ones.

Perfectionist

When it comes to his work, he wants everything to be just like he envisioned, and he gets very irritated when things don't go according to plan. He tends to obsess over details, which connects to his bossy nature, as he has the tendency to order others around so that they get everything right. And while he remains respectful and understanding of others' missteps, this can make working with him frustrating.

Lascivious

To most, he's known as courteous and well-mannered, but there are bugs who know another side of him. He's a very lustful being, and many of the social encounters in his past were just an excuse for him to check out the room and find someone he would like to get to know closer in private. Now that he's in a committed relationship, he's comparably less lewd than before, but that aspect of his personality has not left. Instead, it is entirely directed at Vyrm, he loves teasing him, making suggestive gestures and speaking in a seductive, if not outright smutty manner, even if there are others watching. To Vyrm, this behavior is very attractive, but most bystranders would definitely see it as inappropriate.


Likes & dislikes

Likes

Tea & fruits

Grimm is a tea enthusiast, with a particular weakness for fruit tea. It's rare to find him without a tea cup somewhere around him, he drinks it while relaxing, doing Troupe paperwork, and whenever he invites bugs over or spends time with Vyrm. Consequently, tea is one of the ways he shows care whenever anyone in the family is sick or feeling down, as he very often suggests that he'll brew some tea for them. Fruit tea is his favorite for a reason - he is a huge fan of fruits of any kind, especially thawberries (a type of fruit that resembles raspberries).

Blood

While it is not required for his survival, Grimm drinks blood regularly, most often in the form of bottled animal blood bought from the butcher at the Dirtmouth market. However, his deal with Lurien means that he's able to drink blood from criminals around the City of Tears whenever he's asked to deal with them. He genuinely loves the taste of blood, and he makes it a regular part of his meals. Drinking blood not only prolongs his body's lifespan, but it also gives him a boost of energy, so you'll often find him taking sips of it whenever he has to stay up late to work on mundane Troupe tasks.

Intimacy & sex

Sex is a subject very close to heart and one he has a lot of passion for, not just when it comes to desire. He finds it very profound, and when asked about it, he often speaks of it very highly, treating it almost as an academic subject. However, other times, he will speak of the closeness that he finds extremely captivating in a way that shows how much he values it, often to the point he gives the impression of romanticizing it. Naturally, he also enjoys the act itself, seeing it as not just the ultimate display of unity between two individuals, or a sign of trust if it happens between two strangers, but also a very pleasurable way to spend time and bond with his partner, especially now that he experiences it with Vyrm. It is through intimacy that he's able to express his deepest feelings, and in his own words, those moments with Vyrm is when he feels the most complete.

Reading

He's an avid reader, he's been reading books all over the world ever since he started his "mortal" life. Now that he lives in Dirtmouth and doesn't travel as much, he doesn't have the same access to literature as before. However, he has a massive collection of books in his own small library, shared between his Troupe office and the family house. He enjoys re-reading some of his favorite books in his free time, and if he gets a chance, he always visits the market in case a traveling merchant was in town and had some books to sell.

Art

Grimm is a huge fan of art of any kind, in particular painting. He dabbled in it himself years ago, and though his skills aren't as refined as they were in the past, he still has an incredible eye for color, composition and the overall beauty. He has a few paintings he commissioned from a professional artist, most of which are genre paintings; he has a soft spot for portrayals of everyday life scenes and ordinary mortals.



Dislikes

Liars

Grimm despises liars and traitors. While he can understand lying as a self-defense mechanism, he has no tolerance for those who do so for selfish and manipulative reasons. Betrayals in particular hurt deeply, as they remind him of how his sister treated him, and all the gods who turned their backs on him after his banishment. He views betrayal as the most insulting and humiliating way to turn against him, especially if he put his trust into them. The Grimmkin incident only solidified his hatred of traitors, the aftermath of which showed how ruthless he can be when punishing betrayal.

Prejudice

If there is one thing that gets to him more than anything else, it's prejudice. Grimm always welcomed those of many identities and backgrounds into his Troupe, often giving them a chance at a new life, safe from the cruelty of the outside world. It always pains him to see bugs from marginalized communities be treated poorly, and while he's willing to help bugs understand if their prejudice comes from a place of confusion, he has no patience for those going out of their way to hurt and insult those they don't understand.

Messy clothes/fur

He cares a lot about his appearance, and so he really dislikes when his clothes or fur get wet or dirty. He's not a fan of rainy weather for that reason, he definitely prefers to enjoy it from under a roof. If someone accidentally stains his outfit with something, his first instinct is to look at them as if they just insulted him, though he reminds himself not to overreact right after. This attention towards his appearance is something that may have once come from a place of insecurity, and now simply became a habit.

Large crowds

Grimm dislikes being in large crowds for a pretty unusual reason. Normally, he doesn't mind having a large audience, in fact he relishes in it. However, his ears are very sensitive to the sound of heartbeat, and while it is possible to tune it out when he's on stage, being inside a crowd makes that task significantly more difficult, often resulting in him getting overwhelmed by all the different heartbeats, and consequently, he becomes very irritable.


Relationships

Vyrm family

(to be expanded)

Vyrm

The most important bug in his life, his beloved and his darling. Grimm is completely obsessed with him, and he sees their relationship as the best thing that has ever happened to him. It's Vyrm who brings out his best qualities; around him, Grimm is gentle and soft, a stark contrast to his usual intimidating act. His love does have its ugly moments, he can be incredibly protective of Vyrm to the point of absurdity, and he would quite literally kill for him. But in their daily life, they are soft, loving husbands who can't get enough of each other, and no matter the struggle, Grimm will always support Vyrm, and open the door of his own mental trauma to allow Vyrm to return the favor. On top of that, over the years of their relationship, Grimm helped Vyrm become more comfortable with his body, and it's in their intimate moments that their deep bond really shines. They trust each other unconditionally, and both work together to get the most out of those experiences.

Lewk

Lewk is the little light of Grimm's life, it's his first biological child that Grimm carried under his heart; even with the hardships that led there, Grimm feels no regrets. He sees Vyrm in him, all of his husband's best qualities, and every time he holds him, he feels his heart warm up with joy. Grimm is very protective of him, especially with Lewk's tendency to act in a very naive, optimistic way. More than anything, he wants to shield him from harm, and give him the best life he can.

Asta

Grimm's second child, he fell in love the moment he saw her emerge from her egg. She's a lot like him, all bark and all bite, and just like him she's very protective of those she loves, even as such young age. He finds her antics very amusing, and even though he realizes he has to be a responsible parent, he occasionally endorses the little pranks she pulls on others. He also gives into Asta's growing interest in travel, bringing home postcards from all kinds of regions on the continent so that she can see what's out there beyond Hallownest's borders. One day, he hopes to take her with her, so that he can show her the world.

Milo

Milo's slow start gave Grimm a lot of worry, and it remains this way even now. Grimm can be a bit overwhelming in his concern for Milo, he's there whenever the pup needs him, be it for warmth, or to complain about his struggles. Grimm has some complicated feelings about him, on one hand, he absolutely loves him and would do anything for him; on the other, part of him feels guilty about Milo's physical condition. He can't shake off the feeling that if he tried to do better at adjusting his body to carry multiple eggs, that Milo would be able to develop properly and avoid the struggles. But the feelings never overshadow his love for the little pup, and the bond between them is very obvious.

Hornet

Their relationship is a little complicated. When Hornet was a child, he looked after her whenever he visited the White Palace, and so they formed an almost father-daughter relationship. It was those visits that really made him want to have his own children at some point, and he hoped it would be with Vyrm. However, years after, when Vyrm disappeared, Grimm was heartbroken. He searched for Hornet as well, but was unable to find her. After they reunited, it was clear she was upset at him, and for many months she would refuse to talk to him past short exchanges. However, as time went on, they got a bit closer. Grimm helped Hornet deal with her anger issues, offering sparring sessions so she could take out her anger in a less destructive way. Throughout all that time, he saw her as his daughter, and it saddened him that she rejected that idea for so long. Now, even despite the incident with Lace, they get along very well, he likes to tease her and she often acts as if she hates him, but it is all banter. Moreover, she's a little more open to the idea of viewing him as her father, which makes him very happy.

Holly

He didn't get to know them well before their sealing, but after the infection ended and Hornet brought them to the Troupe, he immediately agreed to nurse them back to health. During that time, they formed a pretty close bond. He taught them simple writing and sign language so they could communicate better, he stayed by their bed to tell them stories that would help them fall asleep, and he made sure to offer them all the comfort they needed. It was clear that Holly wasn't the emotionless vessel they were thought to be, and so Grimm treated them as his equal. They weren't just any bug, either, they were Vyrm's offspring and he wouldn't forgive himself if he left them behind, so helping them was the least he could do. Now, years later, they have a very close bond. He views them as his child, and unlike with Hornet, they also see him as their father. After Vyrm, he's the first bug they reach to whenever they need help, or to feel safe.

Aika

Their relationship had a pretty rocky start, he had to convince Aika that he wasn't like the other higher beings, and that he could be trusted. He even helped her tune out the wind essence flowing through her body and making her see things others do not, hoping that she one day might even be able to control it and use it to her advantage. He really feels for her, she represents exactly what he wanted to avoid for most of his life during his casual encounters - an unloved demigod child who would struggle to fit in with their peers. It's the reason why he made his body the way he did, and it broke his heart to learn his story. His aggression towards Lace did put a small obstacle between him and Aika, as his hypocrisy baffled her. However, their relationship is very positive still, and he views her as a very responsible partner, trusting her to treat Hornet right and protect her if necessary.

Lace

He initially hated her, viewing her as untrustworthy due to her first interaction with Hornet, and her connection to a higher being. He was terrified that she was a threat to Hornet and the rest of the family, but in his paranoia, he ended up treating her horribly and lashing out at her. He still feels guilt about it to this day, but his relationship with her has definitely improved. She has a very energetic, almost manic personality, which he believes is something Hornet needs in her life. Whenever they're together, he sees a spark in Hornet's eyes that he hasn't seen since she was a child, and just for that reason he's willing to do whatever he needs to show to them that he supports their relationship, despite his past behavior.

Phantom

Grimm's first interaction with Phantom left a pretty bad impression on them, he had to earn back their trust and show them that he's not a threat to Lace. Since then, he's made several attempts at talking to them, from which only the few most recent ones have not ended in them giving him the cold shoulder. He understands his misstep and that they need space, so he tries his best to not push it. However, it warms his heart that Phantom has grown close with Holly, and the sight of their positive interactions with his children gives him hope that with time, his relationship with them can improve.

Zote

He has a pretty interesting relationship with Zote. At first, he believed he was just a buffoon and a liar, and he found his antics amusing, going as far as to poke fun at him and let him make a fool of himself. However, as time went on, he began noticing little things about Zote that made him realize there was way more to his story, and most of it Zote didn't want anyone to know. He guessed what exactly was the reason for Zote's lies, but he promised he wouldn't share it with anyone unless Zote was okay with it. On top of that, due to the Troupe assistant job he offered him, he was the first one to learn about Zote's interest in playing an instrument, and for a long time he offered to visit Zote's house in secret to listen to his attempts and offer him advice. Grimm's findings made him treat Zote with a lot more sympathy than before, and in return, Zote shows more respect towards him. In Grimm's eyes, Zote is part of the family just like the others, even if he's not related to anyone.

✤ Rost

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Other family

The Radiance

Grimm used to love his sister, though he wasn't good at showing it. The difference in how they treated the matters of the gods, and how they viewed their father, led to numerous arguments. In his young foolishness, Grimm was very disrespectful towards her, often mocking her unhealthy obsessions instead of trying to help. After the last straw and his subsequent banishment, he was enraged, and ever since then he holds a grudge towards her for not giving him a chance to explain himself, and sentencing him to a life of a weak god, seen as an outlaw by his own kind. Over years, however, he realized his mistake, and believed that to some extent he deserved that punishment. At times, he even wished he could see his sister again so that perhaps they could reconcile. However, the infection she brought, which plagued Hallownest and killed innocents, forever solidified his disdain for her. Not only did she harm innocent bugs, but she also threatened Vyrm, the bug he was in love with. He did not cry for her after her death, though it made him realize how much pity he felt for her. Not enough to forgive her for what she did to all the mortals and his loved ones, but enough to wish that things didn't end this way.

The Dream Lord

His creator and father, though Grimm did not feel much love for him. He respected him, but he barely knew him and struggled to find a reason to feel any kind of attachment to him. Unlike The Radiance, he did not care for his legacy, in some ways he even felt as if he was wronged by him. The Radiance was associated by the mortals with hope and good dreams; Grimm, on the other hand, only appeared in their nightmares, and many of them feared him for that reason. It was as if he was a bad omen, even if he helped them deal with the nightmares. There were times he wished he could be loved the way his sister was, though looking back, he feels a strange sense of satisfaction that the roles are now reversed. However, he understands the circumstances of his creation, so he does not blame his father for not being present in his life. He still respects him and what he did to protect Godhome from the Shade Lord, he just feels no strong feelings towards him as a father.



Previous partners

The White Lady

Grimm's relationship with The White Lady goes back a long way. They belong to the same generation of gods, though Grimm is a little longer. For most of their lives, they rarely bumped into each other, though they did have a casual fling years back, way before The White Lady married Vyrm. Whenever they did interact, it was usually Grimm inviting himself to the social events held at her mansion, which caused both of them to find each other very irritating. However, their relationship took a more negative turn as years went on and Grimm fell in love with Vyrm; The Lady's mistreatment of Vyrm soured her in Grimm's eyes to the point he holds a lot of disdain for her. He understands that she likely did not intend to hurt Vyrm, but that doesn't change the fact that she caused him a lot of mental trauma, and with Grimm's protectiveness, it's understandable that he would hold it against her. He does not outright hate her, and he tries to act politely around her, but his distaste for her is very obvious.

Irma

She was his first non-casual partner many years ago, though the relationship itself was still fairly short-lived. He met her after one of his performances and became very interested in her writing work. Her love for art was something he found incredibly attractive, so it did not take long for them to become friends, and then romantic partners. However, as time went on, Grimm was unsure whether he was ready for a relationship like this. He struggled to express his love in ways that were not sexual in nature, and he found himself unsatisfied in their relationship due to his own preferences. Moreover, her mortality soon hit him, which made him fear the day he would have to bury her. He voiced his concerns and even suggested she could join the Troupe to avoid that fate, but in the end it did not work out. However, instead of having a deep conversation and breaking things up on peaceful terms, he got scared and ran away, leaving only a written note behind. The two have not seen each other since then, but considering it has been over a century, he knows that she has long passed. The only reminder of her existence, aside from his memories, is one of her books she gave him as a gift, which he still keeps in his personal library.

Trobbio

A casual sexual partner and a co-star in their collaborative shows for a while, before Trobbio's betrayal. For most of his career in the theatrical sphere, Grimm saw Trobbio as obnoxious and pretentious, clearly soured by Trobbio's choice to steal some of his Grimmkin and directly compete with his performances. The rumors of what happened between them would only make things worse, as he was often asked by bugs about the nature of his relationship with Trobbio, which only annoyed him further. However, years after, with Trobbio now retired, they were able to meet again and bury the hatchet, viewing their rivalry as petty and immature, and now Grimm welcomes old Trobbio to his shows as an audience member.



Friends

Divine

Divine is the first close friend he had after his banishment. He found her wandering, and after learning of what happened to her, he offered to travel with her. The two quickly found a common topic to talk about - art. While he is officially recognized as the founder and the leader of the Troupe, Divine helped him create it. Over the years, they became close friends; Divine was the only bug in the Troupe he talked about his life with, though he still kept some things from her. She was there to help him in many hard moments of his life, even if she didn't know all the details. He did not realize it at the time, but if it wasn't for her attempts at dragging him out of his room, he would likely end up rotting away during the time Vyrm was absent. So he is incredibly grateful for her, and now that he started a family, he always welcomes her in their house, seeing her as the aunt of his children.

Brumm

Brumm joined the Troupe later, and for a while he was just a regular member of the Troupe's music crew. That is until he saved the life of Irma, Grimm's partner at the time, which earned him Grimm's trust. It did not take Brumm long to become Grimm's friend and his trusted right-hand bug, one of the highest ranked members of the Troupe. However, unbeknownst to Grimm, Brumm's feelings were not exactly platonic, and years after Grimm's separation with Irma, Brumm approached him to confess. Unfortunately for him, the feelings were one sided, and so Grimm had to reject him. However, they remained friends as Brumm slowly moved on from his feelings, and they remain close to this day. While Brumm has never been the bug Grimm would talk to about his personal matters, Grimm still appreciates him for his loyalty. And after Vyrm's return, he once again owes Brumm a massive debt after he saved Vyrm from a rouge Grimmkin. The more relaxed nature of Grimm's current life allowed their friendship to gain a much more casual form, though it is clear that Brumm prefers to keep to himself, and does not get involved in Grimm's personal life as much as Divine does.

Elderbug

One of his most recent acquiantances; Grimm used to tease Elderbug in the past, ruffling his feathers whenever he noticed how irritated Elderbug got at public displays of affection. However, after learning more about him and his past, as well as the reasons for his distaste for witnessing love, Grimm realized that he must be lonely, and became far more sympathetic towards him. Together with Vyrm, he began inviting Elderbug for tea or dinner to give him some company, and while Elderbug was very sceptical about it at first, they eventually became acquiantances, maybe even friends. Moreover, Grimm and Vyrm's relationship helped Elderbug understand their kind of love better and get over his narrow, prejudiced views.



Acquaintances

Ogrim

Grimm didn't get to know him well before Vyrm's hibernation, but now that he's their neighbor, and one of Vyrm's closest friends, the two had more opportunities to talk. Grimm finds Ogrim to be a very pleasant individual to be around, and he really enjoys his cooking.

Jiji & Jinn

He would not call Jiji a friend just yet, but she is a very close acquiantance. He appreciates what they did for Vyrm when it comes to his mental health, and he even occasionally drops by her hut for advice himself. His visits became more frequent as he was carrying eggs, as she was able to monitor the pregnancies thanks to her abilities. When the time came, they also visited their house to help him deliver the eggs, for which he is grateful as it was an incredibly stressful time for him and Vyrm. And if that wasn't enough, they also became a good friend of Milo thanks to his frequent check-up appointments. Which, consequently, gave Grimm more opportunities to talk to her and get to know her better. When it comes to Jinn, Grimm meets it whenever he visits Jiji, but due to its rather untalkative nature, he wasn't able to get to know them well. That said, their interactions are positive, and he appreciates the work it does.

Iselda

He's very thankful for her helping Vyrm following the Grimmkin incident, and he enjoys stopping by her shop for a chat about the town's daily matters, or to discuss blood flavors, as that is a topic they both have a lot of opinions on.

Lurien

Their relationship is interesting, to say the least. Grimm would occasionally hunt criminals in the City of Tears to drink their blood, which Lurien eventually found out about, and the two struck an agreement which benefited both sides. Grimm could get his blood, and Lurien would use his help to stop the criminal groups plaguing his city. The two hold a lot of respect for each other. Grimm finds Lurien to be very intelligent, and he believes him to be a good leader for the city, and a fascinating debate opponent.

Cornifer

Grimm doesn't chat with Cornifer as often as he does with his wife, though whenever Cornifer is back from his mapmaking trips, he likes to ask him about his recent work. He heard in passing about some of Cornifer's more personal matters, which made Grimm respect him even more, as he's always been very sympathetic towards those who fall outside of the norm, especially in regards to gender.

Quirrel

Grimm only knows him as the teacher from the Dirtmouth school. They rarely interact outside of occasional chat about how Lewk is doing at school. However, he can't shake the feeling that Quirrel knows more about him than he lets on, which makes him a little suspicious of just what he's aware of.

Mato

He's aware that Mato caught the eye of Brumm, and he secretly cheers them on. He also noticed Mato's mutual interest in Brumm, and so he goes out of his way to approach him and gently point him towards Brumm on every occasion he can, hoping that the spark between the two can flourish. He won't deny that he himself finds Mato to be his type, and if things went differently, he would definitely be interested in pursuing him. But he is deeply in love with Vyrm, and so he only ever brings that up when teasing Brumm about his excellent taste in bugs.

Bretta

Grimm is aware that she sees him as a big writing inspiration, though he acts oblivious to it. He respects her work as a writer, but there are moments where he seems oddly saddened when they discuss it, most likely as it reminds him of his previous love and the guilt associated with how he treated her.

Ghost of Hallownest

He only met it briefly, when they agreed to help him with the ritual. He was not able to converse with them, for fairly obvious reasons, though he doubts they would've spared any time for chat even if they were able to. The Grimmchild was destroyed during Ghost's ascent to Godhome, delaying the ritual and forcing him to seek nightmare essence elsewhere. The ordeal irritated him, but considering the outcome, he does not fault it for failing to deliver the Grimmchild back to him.



Disliked

Tiso

Grimm doesn't know him very well, but his impression isn't the most positive. Tiso likes to cause trouble in Dirtmouth, and while Grimm isn't a stranger to enjoying trouble, he's very protective of Hornet, and so Tiso's quarrels with her get on Grimm's nerves.

Lemm

Lemm is one of the few bugs Grimm hates to the point of wishing for his demise. It started after Lemm's intrusive questions and disrespectful behavior towards Vyrm, which in Grimm's eyes was already a sin, but Lemm's attempts to find Vyrm in Dirtmouth crossed the line. Grimm's protective nature almost caused him to attack Lemm, and the only thing stopping him was Vyrm's plea not to harm him. Grimm's rage culminated when Lemm bumped into him in the City of Tears and dared to mock him and Vyrm; Grimm barely held himself back from ripping his head off on the spot. Ever since then, Lemm fears him, and Grimm always gives him a threatening glance whenever he sees him.

Gallery

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